Asgard (Marvel Comics)

All you want to know about Asgard (Marvel Comics)

Asgard

Cover of Tales of Asgard #1 (October 1968) showing Asgard and some of the inhabitants of the Asgardian dimension
Artist Jack Kirby
Publication information
Publisher Marvel Comics
In story information
Type Dimension
Notable races Asgardians

Asgard is a fictional realm within the Marvel Comics universe based on the Asgard of Norse mythology and is home to the Asgardians and other beings of Norse mythology. Asgard features prominently in tales of Thor.

Contents

Fictional History

In the comic books, Asgard is an asteroid-like world suspended in a "Sea of Space". Gravity radiates from somewhere underneath this asteroid. The top of this "asteroid" is flat like a table. If someone stepped off of this "table", they would fall off the "asteroid" and down through space until they reached the "gravity-generator". Asgard can only be reached from Earth by crossing Bifröst, the Rainbow Bridge.

In 2008, as a part of the new Thor series, Asgard, along with the Asgardians, is brought back from Ragnarok by Thor. The new Asgard is located on a floating landmass outside of Broxton, Oklahoma. Asgard is now fully within the Earthly plane of existence, instead of merely connected by Bifröst, and portrayed as only the city of the gods without the larger realms previously associated with it.

Regions

The Asgardian dimension contains several distinct regions.

The Nine Worlds

Asgard

Asgard is the home of the Asgardians. Both the planetoid itself and the city of the Asgardians on the planetoid are named "Asgard".

Vanaheim

Vanaheim is the home of the Vanir who is the sister race of the Asgardians. Vanaheim is a distinct region on the Asgard planetoid.

Alfheim

Alfheim is the home of the Light Elves. Alfheim is a distinct region on the Asgard planetoid.

Nidavellir

Nidavellir is the home of the Dwarves. Nidavellir is a distinct region on the Asgard planetoid.

Midgard

Midgard is the Earthly plane of existence. Although technically not a part of the Asgardian dimension, it is considered one of the Nine Worlds by the Asgardians because of its significant connections to Asgard.

Jotunheim

Jotunheim is the home of the Giants.

Svartalfheim

Svartalfheim is the home of the Dark Elves.

Hel

Hel is the realm of the dead who are neither honored nor dishonored. It is ruled by Hela.

Muspelheim

Muspelheim is the home of the Demons. It was ruled by Surtur before he disappeared.

Other Regions

Valhalla

Valhalla is a realm of the honored dead and is a distinct region on the Asgard planetoid.

Niffleheim

Niffleheim is the realm of the dishonored dead which is distinct but closely connectioned to Hel.

The Six Races

Asgardians

Main article: Asgardians (comics)

The Asgardians live in Asgard and are the most human-looking and powerful of the races but are not, unlike the other races, believed to be native to Asgard.

Known Asgardians

Giants

Main article: Giants

The Giants live in Jotunheim.

Known giants

Dwarves

The Dwarves live in Nidavellir.

Elves

Main article: Elves

The Light Elves live in Alfheim and the Dark Elves live in Svartalfheim.

Known Elves

Trolls

The Trolls live in scattered settlements throughout Asgard, Vanaheim, Svartalfheim, and Jotunheim.

Known trolls

Demons

Main article: Demons

The Demons live in Muspelheim.

Known demons

Others

Racial Powers

All known Asgardian races have super-human strength and are extremely long lived, not truly immortal like The Olympians but long enough lived to seem ageless. Each group has especially dense body tissue rendering most of them bullet proof to at least small caliber weapons. Ulik resisted high powered, armor piercing rounds but it should be noted that he is the strongest of Rock Trolls and is probably more durable as well. The Asgardians have been shown to be bullet resistant but not completely unscathed from damage by them.

All Asgardian races have the natural ability to harness eldritch energy (magic) far more easily than humans. It has previously been stated by Dr. Strange that personal vitality is a key factor in ones ability to harness magic and since Asgardians are many times more durable than humans they can manipulate far greater magics than most human beings. Unlike human beings all Asgardians continued existences are tied into the continued health of the world tree Yggdrasil.

References

External links


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