Fan (aficionado)

All you want to know about Fan (aficionado)

For more details on this topic, see Fanboy.

Fanboy is a term used in America to describe a male who is utterly devoted to a single subject or hobby, often to the point where it is considered an obsession. The term originated in comic book circles, to describe someone who was socially insecure and used comics as a shield from interaction, hence the disparaging connotations. Fanboys are often experts on minor details regarding their hobbies, such as continuity in fictional universes, and they take these details extremely seriously. The term itself is often used in a derogatory manner by less serious fans of the same material. Nevertheless, self-labeling usages of the term have been noted; in the songs of the fannish parody musician Luke Ski, many characters proudly consider themselves fanboys. The term is usually applied to people in their teens or 20s. Within this group, common objects of deference for fanboys are TV shows, movies, anime, cars, video game consoles, video games, Music, operating systems and in earlier decades home computers, MMORPGs, ISPs and software companies. Similar to the term fangirl, fanboy is commonly used in a derogatory sense to describe a male's obsession with something, most commonly a cartoon, videogame, female video game/anime character, or an aspect of Japanese pop culture.

The term fangirl can be used to describe a female member of a fandom community (counterpart to the masculine "fanboy"). Fangirls may be more devoted to emotional and romantic aspects of their fandom, especially shipping. However, it is commonly used in a derogatory sense to describe a girl's obsession with something, most commonly a male teen idol or an aspect of Japanese pop culture. Fangirl behavior can vary in intensity. On one end of the scale are those that, while harboring a crush on a particular actor or character, are perfectly capable of understanding that the fulfilment of the crush is never going to happen. On the other end are the girls who are said to be obsessive in their claims on a fictional character, even fighting with other fangirls over who 'owns' the character in question. Fangirl behavior can fall anywhere in this spectrum, but the closer someone is believed to be towards the obsessive end, the more derogatory the use of the term 'fangirl' to describe them is perceived to be. Fangirls of all persuasions are believed to be the largest contributors to fanfiction websites, sometimes disregarding the canon storyline of their fandom or altering it to fit either their own favored romantic pairings; or themselves into the continuity (termed self-insertions or Mary Sues).[citation needed]

Big Name Fan

For more details on this topic, see Big Name Fan.

A Big Name Fan is a fan who has achieved notoriety and respect within a fandom for their contributions of various sorts, such as heading of a major fan club. Some big name fans have made such a longstanding contribution to the support of a team or celebrity that they are able to meet the object of their affection and interest. Big Name Fans in some fandoms or fan scenes may have fans of their own and be asked for autographs.

Otaku

For more details on this topic, see Otaku.

In Japan, where the term otaku originates, it is applied to fans of almost any topic, including anime/manga, the military, trains, etc. The term in Japan is derogatory (at least to those outside the otaku subculture), but with such works as the popular Densha Otoko, this may be changing. In English, the term Otaku has been adopted almost exclusively to describe fans of anime, manga and related materials. It also lacks the derogatory overtones it has in Japan.

Trekkies

Trekkies, the oldest group focussed around a particular show,[citation needed] are fans focused on the Star Trek science fiction franchise.

Gaming fans

Gaming fans (gamers) are fans focused on gaming, usually role-playing games, board games, miniature wargames, collectible card games or computer games.

Fan psychology

Sports

The drivers that make people fans, and in particular sports fans, have been studied by psychologists, such as Dan Wann at Murray State University. They attribute people becoming fans to the following factors:[3]. One element is entertainment, because sports spectatorship is a form of leisure. Sports is also a form of escapism, and being a fan gives one an excuse to yell at something, an activity that may be constrained in other areas of one's life. Fan activities give participants a combination of euphoria and stress (about the potential for their team to lose) for which they coin the name "eustress". Fans experience euphoria during moments when play is going well for their team, and stress when play is going against their team. This tension between the two emotions generates an unusual sense of pleasure or heightened sensations.

Aesthetics are another draw for some fans, who appreciate the precision or skill of play, or of the coordinated movement of the players during a pre-planned "play". Family bonding is a reason for some fan activities. Some families go to sports games every month as a family outing to watch a sports event form a psychological bond with one another as a family. Going to sports events can create a borrowed sense of self-esteem if fans identify with their teams to the extent that they consider themselves to be successful when their teams have been successful (e.g., as seen in the phrase "we have won").

Loyalty

Main article: Fan loyalty

Fan loyalty is the loyalty felt and expressed by a fan towards the object of his/her fanaticism. Allegiances can be strong or weak. The loyalties of sports fans have been studied by psychologists, who have determined several factors that create such loyalties (in addition to the factors that make people fans in the first place). Fan loyalty can be threatened by team actions.

References

  1. ^ a b Thorne, Scott; Bruner, Gordon C. (2006). "An exploratory investigation of the characteristics of consumer fanaticism". Qualitative Market Research: An International Journal 9 (1): 51–72. doi:10.1108/13522750610640558. ISSN 1352-2752, http://www.emeraldinsight.com/Insight/ViewContentServlet?Filename=Published/EmeraldFullTextArticle/Articles/2160090104.html. 
  2. ^ http://www.fanpop.com/spots/barack-obama
  3. ^ Mark Conrad (2006). "What Makes Sports a Unique Business?", The Business of Sports: A Primer for Journalists. Routledge, xxx–xxxi. ISBN 0805850449. 
  • Daniel L. Wann, Merrill J. Melnick, Gordon W. Russell, and Dale G. Pease (2001). SportFans: The Psychology and Social Impact of Spectators. London: Routledge. ISBN 0415924634. 

See also

External links


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