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A player of a game is a participant therein. The term 'player' is used with this same meaning both in game theory and in ordinary recreational games.
Normally, there are at least two players in a game, but one-player games exist and are collectively known as solitary games (such as the Solitaire card game and many video games).
In most games, one player (or team) is declared the winner, the player who performed the best. Some multi-player games can have multiple winners, but in Western societies, one player (or team) is normally considered to be the "1st place", or best, among them, and ensure the existence of tie-breaking structures to ensure a singular "1st place". This is not true universally; for example, in Japan ties are considered to be wins for both sides. Some games use multiple means of scoring or determining the conditions of victory; in these games, it may be possible for two or more players or teams to simultaneously win, which, depending on the game, may be counted as wins for both or simply a tie.
There is a wide range to the number of players who may take part in a game. While most board games and card games have fewer than 10 players, for logistical reasons, tournaments, or meta-games consisting of many games, can have over 1000. Internet games may have thousands of players participating in a massive game simultaneously. Alternatively, John Horton Conway's game of Life is considered to be a zero-player game.
The number of players that a game allows is an important factor in game design. Game designers aim to accommodate as wide a range of player numbers as possible, since, for example, a strictly four-player game will not happily accommodate three or five players who want to play. Some have argued that much of Poker's popularity derives from how readily the game adapts to as few as 2 or as many as 10 players.
Games adapt themselves to varying numbers of players in a number of different ways:
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