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Audio mixing is the process by which a multitude of sound sources are combined into one or more channels. The source signals might be live or recorded and could be different musical instruments, vocals, orchestra sections, announcers or crowd noise. In the process, the source signals' level, frequency content, dynamics and panoramic position are commonly being manipulated and effects such as reverb might be added. This practical, aesthetic or otherwise creative treatment is done in order to produce a final product that appeals to listeners and incorporates effects and abilities that can't be accomplished with live recording.
A device used for mixing audio is known as an audio mixer, sound board, or mixing console.
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A simple passive mixer simply regulates the amplitude of two or more incoming signals, usually with a potentiometer and a fixed resistor for each signal, then sends them out through the output channel otherwise unmodified as a sum of the two input signals. An active mixer uses an amplifier stage to increase signal gain, since the resistor network in a passive mixer attenuates the signal by design.
Audio mixing is done in studios as part of an album or single making. The mixing stage follows the multitrack recording stage and the final mixes are normally submitted to a mastering engineer. The process is generally carried out by a mixing engineer (a mixer), though sometimes it is the musical producer who mixes the recorded material.
A mixer working on a commercial release would normally spend 1-3 days mixing a single track, although times might vary greatly depending on budget, quality of the recordings and the complexity of the production.
Audio mixing on a personal computer is also gaining momentum. More and more independent artists are starting to use their personal computers for digital recording and mixing their work. Audio editing on the computer is also easy and generally preferred.
During the post-production stage of a film or a television program, audio mixing takes place in a studio (or a theater) once the final cut is produced. Normally the engineer will mix 4 main elements:
A 20 minute television program might be mixed in around 16 hours. A full-featured film might spend more than half a year in the mixing theater.
Sometimes audio mixing is done live by a sound engineer or recording engineer, for example at rock concerts and other musical performances where a public address system (PA) is used. A big concert might involve two mixers, one located in the audience to mix the front of house (FOH) speakers heard by the audience, and the other located at the side of the stage, mixing for the monitor speakers positioned directly in front of the performers so that they can hear one another.
A mixer, or mixing console, or mixing desk, or mixing board, or software mixer is the operational heart of the mixing process. Mixers offer a multitude of inputs, each is fed by a track from a multitrack recorder; mixers would normally have 2 main outputs (in the case of two-channel stereo mixing) or 8 (in the case of surround).
Mixers offer three main functionalities:
A mixer has numerous rotating controls (potentiometers) and sliding controls (faders which are also potentiometers) that facilitate the manipulation of levels, the addition of effects such as reverb, and frequency content (equalization) of audio signals. On most consoles, all the controls that apply to a single channel of audio are arranged in a vertical column called a channel strip. Larger and more complex consoles such as those used in film and television production can contain hundreds of channel strips. Many consoles today, regardless of cost, have automation capabilities so the movement of their controls can be recorded, and then played back automatically, like a player piano. A recent trend is to use a "control surface" connected to a computer. This eliminates much of the electronics in a conventional console as the actual automation work is done digitally by the computer.
Outboard gear (analog) and software plugins (digital) can be inserted to the signal path in order to extend processing possibilities. Outboard gear and plugins fall into two main categories.
Common classes:
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