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| Spider-Man 2: Enter Electro | |
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| Developer(s) | Vicarious Visions |
| Publisher(s) | Activision |
| Platform(s) | PlayStation |
| Release date | USA October 17, 2001 PAL October 26, 2001 JPN October 31, 2002 |
| Genre(s) | Beat-em-up, Action Adventure |
| Mode(s) | Single player |
| Rating(s) | ESRB: Everyone |
Spider-Man 2: Enter Electro is the second PlayStation game to feature Spider-Man, and also serves as the sequel to the 2000 video game Spider-Man. This game follows the web-slinger as he attempts to stop his old enemy Electro from obtaining a source of power called the Bio-Nexus Device. Game bosses included Hammerhead, Lizard, Sandman, Shocker and the exclusive charged-up Hyper-Electro.
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After a brief lesson from Beast, Spider-Man interrupts a robbery at BioTech, planting a tracer on the leader's bike. The tracer leads him to a warehouse, where he interrogates a thug who tells him where to go next. After a battle with Shocker, he heads for the airfield, but is interrupted by a bomb scare on the way. At the airfield, Spider-Man observes an unconscious pilot's plane being started up, and plants another tracer on a helicopter used by the attackers. Successfully freeing the pilot before the plane crashes, he follows the helicopter's tracer to a train yard, where he battles Sandman and boards a fleeing train. On board, he encounters Beetle, who leaves behind a clue as to his scheme.
Meanwhile, the Science and Industry ball is stormed by Hammerhead, who takes Dr. Watts hostage. When Spider-Man defeats him, it becomes apparent that Sandman has escaped with Watts. Spider-Man decides to head for BioTech itself, where he ultimately faces Lizard. The defeated Lizard reverts to his human form and explains that Electro's goal was to steal the "Bio-Nexus" device, before instructing Spider-Man to go to Dr. Watts' lab.
Following a rooftop chase, he arrives at the lab and learns of the device's power source, only to be caught in another battle against Sandman. Defeating Sandman, he sees a news report about the power source - a sapphire named Zeus' Tear - being on display in the museum, and promptly heads there. Catching up with Dr. Watts and Electro, he battles Electro and, in the battle, Dr. Watts is accidentally captured by Electro, who offers to free her if Spider-Man gives him Zeus' Tear. Spider-Man reluctantly obeys, and misses in an attempt to reclaim the jewel before Electro catches it.
Electro uses the jewel to supercharge himself, before flying to a massive conductor to use his new powers. Spider-Man eventually defeats him, but instead of him, credit is given to The Mighty Thor.
Although the gameplay and design are relatively similar, one major difference of the game from the first was the ability to play on ground levels. In the first game, if Spider-Man swung too low he would fall into the yellow mist that dominated all the levels and die. This game presented levels that are city streets, however they were confined grids rather than a free-roam environment. Also, Spidey was given the ability to fire a web-ball in mid-air, which would come in handy during some of the fights. Also, this time around, training mode takes you to the X-Men's Danger Room where Rogue and Professor X teach you what Spidey needs to know. The hand animation is also changed. Now, every characters' hands can react instead of waving fists. The basic punch and kick combo moves are changed, doing away with the two-handed uppercut/ mule-kick for the third strike.
Like the first game, What If? mode is again present and accessed by entering a cheat code. However, the changes this time around were not as numerous and often repetative.
By completing certain in-game goals, new costumes can be unlocked for Spider-Man to wear. Many of them have special powers to alter the game experience. Included are all the costumes from the first game (see Spider-Man) with the same abilities. Each one is available after beating the game twice on normal or hard mode, except Symbiote Spider-Man which is achieved by beating the game on easy. However, there are new costumes which include:
In addition to the costumes, you can also access a setting called "Create-A-Spider" mode, which allows the player to take any unlocked costume and apply up to three in-game powers to it. Levels 1. Enter the web-head 2. Burglary interrupted 3. Rooftops by night 4. Warehouse 66 5. Spidey vs. Shocker 6. Smoke screen 7. Hanger 18 8. Wind tunnel 9. Catch a thief 10. In darkest night 11. Heart of Darkness 12. Catch that train! 13. Gangland 14. Spidey vs. Hammerhead 15. Spidey in the machine 16. Mission: Spidey 17. The corkscrew 18. Spidey vs. The Lizard 19. The gauntlet 20. Spidey vs. Sandman again 21. Konichi-wa, Spider-san 22. Rock of age 23. Spidey vs. Electro 24. The best laid plan
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